My father said to me when I was a pimple faced teenager, "Son... You choose to react to what others say the way you want to. They do not force you to do or feel anything. It's your choice."
I cried for an hour and ran away screaming, "YOU HATE ME!"
Used time and time again is the saying, "You see the glass half full or half empty Daniel Son. It's up to you young padawan to choose your path."
In MMOs we choose to make them single player games. Yes, they could have systems like mentoring or down leveling to assist players in MMOing, but let's be real, most people won't use those systems anyways. It's easier to complain an MMO is a "single player" game made into an MMO to suck our bank's dry.
Wait... Let me finish before you run to the comments and give up on interacting with me and others before you even insert your name in the first field. Yup, blogs are dead for the same reason MMOs are single player games. You!
The story continues...
For the past 5-6 years MMOs have been becoming more and more single player games or as the elite say, "Carebear for casuals". Oh, that's a good guild name! Even though the games have the old systems that made MMOs so multiplayer, they've added systems to make grouping easier. Unfortunately, those systems make it easier to be less social. Again, we are back to glasses half full or half empty. However you look at MMOs and their features there are going to be downsides to all of them.
Everquest 2 has a mentoring system to help people group with lower level people. GW2 has a down leveling system for the same reason. Still, people do not socialize or make the game more multiplayer. They're selfish and do what it takes to achieve their goals in their single player game. So why don't new games add these "must have" mentoring systems everybody wants so bad? I'm guessing the negative in implementing it at launch is greater than the positive. Why not just do away with levels? In essence, GW2 and The Secret World really don't need levels, but if they totally went away with levels people would lack the push to move forward in the game. Levels add an easy goal to keep people engaged or if you want to be negative, it keeps them tugging at your wallet. When do most people quit playing an MMO? That's right, level cap. Not because of the lack of content, but because the lack of, "now what the hell do I do?" Umm you could socialize and do group things... Naaa too hard. People are asshats. There isn't BLANK system... Ect ect excuse excuse... Your fault!
I make it a point when I log into an MMO to socialize with my guild. You know what? Most of the time nobody responds to me. They're too busy doing their thing. Oh, I've been told it's because they're just in a voice chat, so I boot up the preferred voice chat and nobody. I even ask if people are using it because I get 0 conversation back. Still, nothing! No its not my guild. I'm talking a span of games over 6 years and several highly active guilds, even in WoW. Nobody chats anymore. MMOs are single player games because of us not a lack of features to hold our hands. We are at fault for the lack of M in the MMO. Not the fist M but the second M.
No matter how hard a new MMO tries to be multiplayer, it will only ever make it half empty. You are the only one that can make the glass half full.